Section 1
General Overview
Paint-astic is a Pogo Painter-like game but without power-up. In this game, players will compete to get the highest points in the given time. Player can move with grid-based movement inside an 8x8 arena. Every time the player moves, they will leave a mark on the tiles they landed. Player score points by collecting the Item Collect Point that convert all the player marked tiles into points.
Technical goals
Target Platform
Code style guidelines
Branching Policy
Feature List
Tools Used
- Development Hardware & Software: Unity Engine Version 2021.3.7f1
Section 2
Module Communication
Code organization overview (UML)
- Scene Breakdown
- Use Case Diagram
- Flowchart Diagram
- Layer Design
- Module Dependency
- Class Diagram
Section 3
Schedule
|
Day 1 |
Day 2 |
Day 3 |
Day 4 |
Day 5 |
Day 6 |
Day 7 |
Day 8 |
| Abdullah |
Input Manager |
Player |
Player |
Player Spawner |
Integration |
Select Color Menu |
Integration |
Play Game Menu |
| Raihan |
Config Data |
Game Audio |
Item Spawner |
|
|
|
|
|
- Collect Point
- Bomb | Particle Spawner | Integration | Match History Data | Integration | Polishing |
| Dio | Playing Grid | Playing Grid | Point Calculator | Timer Manager | Integration | Animation | Integration | Polishing |
| Faisal | Main Menu | Setting Menu | HUD | Game Over | Integration | Setup, Tutorial, Option Gameplay | Integration | Polishing |